FNF- Applecore
Applecore, But Make It Osu (With Extra Toggles)
Let me tell you a story, young mapper. Back in my day, we didn't have "ghost tapping toggles" or "circle arrows." We had arrows. That's it. You hit them or you didn't. But times change, and now we have things like FNF Applecore with osu features, and honestly? It's fascinating.
This right here is what happens when creators get deep into both FNF and osu communities. You start with cabalex's engine (solid foundation), add grantare's mod (the Applecore part), and then someone comes along and thinks "you know what this needs? Osu ticks."
🔄 THE TOGGLES (THE GOOD STUFF):
- Ghost tapping toggle - For when you want to mash without consequence
- Circle arrows toggle - Osu-style circles instead of FNF arrows
- Osu tick toggle - That satisfying osu click feedback
- Swap between BF's - Different characters, same chaos
- More toggles coming - To make things harder, because why not
🎹 CONTROLS: Default is WASD or arrow keys. Change them in options. Simple.
⚠️ WARNING: Probably unoptimized. Creator admits they don't know how to optimize. Honesty points!
When you spend more time in the editor than actually playing, you start to see games differently. You look at this and think "ah, they added osu ticks. Interesting choice. Changes the auditory feedback loop." You think about how the circle arrows toggle affects visual readability. You appreciate the ghost tapping option for practice sessions.
I remember creating my first beatmap. Opening the editor for the first time, staring at the timeline, wondering how to translate music into circles. This game feels like that journey - someone taking existing work (cabalex's engine, grantare's mod) and adding their own layer. Their own translation.
When you finally understand why a certain mapping choice was made. Becoming literate in mapper language.
The community's collective knowledge about obscure driver settings and Windows optimizations.
When everything in life starts looking like an osu! reference. Terminal brain rot.
When you accidentally create a pattern that's way harder than intended. Oops, new tech map.
The community's appreciation for well-crafted maps, even if they're not "farm" or popular.
The post-tournament interviews where players try to articulate what just happened.
The note says "Never come back again" which is either a threat or a challenge. There's a Turbowarp link provided (https://turbowarp.org/626697049) with the warning not to turn on custom FPS mode because it bugs the engine. Someone named a-random-scratcher_ found that out. Community troubleshooting in action.
And there are links! The original vs Dave & Bambi golden apple mod, the cabalex original, even a modding guide at cabalex.github.io. This isn't just a game - it's a node in a web of community creations. Each person building on what came before.
Playing this on osu!lazer or some cutting-edge build? Probably not. This feels like it belongs in the web browser era, the Scratch-to-web pipeline. The description says it best: "It's basically like DDR, press arrow when arrow over other arrow. And uhhh don't die." Can't argue with that logic.
How do I find beatmaps with specific songs/artists? Usually you search the osu site. But sometimes you find them in FNF mods that decided to add osu features. The cross-pollination between rhythm game communities is real, and this is evidence.
What are converted beatmaps from other games? Well, this isn't exactly a conversion - it's more of a fusion. FNF gameplay with osu aesthetics and feedback options. A remix rather than a port.
If you're downloading osu beatmaps or looking for osu songs download and stumble upon this... well, you found something different. Something that lives between communities. Something with toggles.
Final thought for fellow mappers: How do I open the beatmap editor? Sometimes you don't. Sometimes you take someone else's editor and add toggles. Both are valid paths.
P.S. Original by @cabalex, current version v25v4C. The versioning tells a story of its own.