Me be like in ADOFAI
Me be like... What Even Is This?
"Me be like in ADOFAI". Already the name tells a story. Or tries to. As someone who makes community levels with visual storytelling, I appreciate the attempt. It's expressive, meme-y, personal. You can almost hear the creator going "this is how I feel playing this game".
Played it late last night, lights off, fully immersed. The kind of session where you lose track of time and suddenly it's 3AM. Perfect conditions for something that wants to tell a story through geometry.
And you know what? Playing this stuff does help with real-world rhythm. Like, I notice my timing getting better when I play actual instruments now. Or at least... I think it does. Could be placebo. But my drum teacher says my sense of tempo has improved, so maybe?
Critic hat on: Let's break this down. The level-specific strategy here is... feeling? Expression? It's less about technical difficulty and more about conveying a mood. "Me be like" - what does that mean? Frustrated? Triumphant? Confused? All of the above?
Playing other rhythm games feels so... busy by comparison. Like, osu! has all these circles flying everywhere, four lanes to watch, combos to maintain. ADOFAI? You're staring at a single point with your entire soul. Hyperfocus on one geometric shape dancing to music. Simpler in theory, somehow harder in practice.
This game is such a beautiful lie though. The visuals promise this artsy, aesthetic experience. Geometric beauty, flowing shapes, pretty colors. And then the gameplay punches you in the face with digital self-flagellation. "Here's something beautiful! Now suffer trying to interact with it!"
And failing? Oh man. In other games, failing feels like you messed up. In ADOFAI, failing feels like you've personally offended the laws of mathematics. Like, "this shape should work this way, but you, you incompetent human, you can't even press a button at the right time". It's humiliating in a special way.
So questions from critic mode: Does ADOFAI even HAVE multiplayer? Like, co-op? Two people trying to coordinate pressing one button? That sounds like a relationship test waiting to happen. And is this game actually okay for kids? I mean, the visuals are colorful and cute, but the frustration level could turn a child into a tiny rage monster.
"Me be like in ADOFAI" is... an experience. If you're into levels that try to express something beyond just difficulty, give it a shot. Just be prepared to question your mathematical worth.
Me be like... needing sleep now.