ADOFAI LEVEL MAKER
The Level Maker: Where Your Bad Ideas Become Everyone's Problem
So you're brand new. You just saw the game for the first time, those spinning shapes, the one key thing. And instead of thinking "wow this is hard," you thought... "I could make this harder." Or weirder. Or just... make something. While you're half-listening to a podcast. That's the spirit! The ADOFAI Level Maker is here, in your browser, no download, waiting for you to experiment. To mod the experience from player to... uh, creator of chaos.
Let's play detective. The clues are all here. You have tiles. You have a timeline. You have a song (maybe). Your mission: piece together a rhythm that makes sense. Or doesn't. Your choice, really. The first thing you'll notice is that making a level that's actually FUN to play is way harder than it looks. Making a level that's just confusing? That's easy. Welcome to the club.
On rotating tracks: do you watch the planet or the upcoming vertex? The answer is a third point in space.
Try designing a rotating section. You'll immediately understand this pain. What's readable? What's just dizzying? Good luck.
Background effects are either crucial rhythm cues or distractions placed by a cruel god.
You get to be the cruel god now. Will you use effects to help? Or to utterly destroy any chance of sight-reading? The power is terrifying.
Tracks that require you to memorize not just timing, but spatial positioning.
You can build these! You can make a level where the path is a maze and the rhythm is the guide. Or where it's a maze and the rhythm is also a lie. Up to you.
That specific anxiety of a track that slowly gets narrower, squeezing your margin for error.
You can design that anxiety. You can measure pixels, decide just how cruel to be. It's a strange kind of power.
After an intense session, closing your eyes and still seeing geometric shapes dancing on your eyelids.
This happens when you've been staring at the editor grid for too long. You'll see right angles and spin tiles in your dreams. It's fine. Probably.
Naturally, questions pop up. Is there a mobile version of the editor? Probably not this one, it's a browser thing. A phone screen is tiny for this. Can you save mid-level? In the editor? Yeah, you save your project. In the game you're making? That's up to you! Add checkpoints... or don't. Be a monster. What's the stamina needed? For playing? A lot. For making? It's a different kind of tired. Your brain gets fuzzy. Is this like learning an instrument? Kinda? You're learning rhythm, structure, but you're also learning visual design and a bit of sadism.
The link is below. Go on. Make something. Make something terrible. We all start somewhere. The community needs more... interesting creations. Or at least, we'll have something new to complain about.